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Tweaking

There’s always a lot of ongoing work for The Legacy of Barubash happening. This week we’ve been focusing on removing as many graphical glitches as possible. Also we’ve started using higher res sprites...

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January 2013 – The Box

I woke up late Wednesday morning on the 2nd of January to have a cardboard box thrust into my arms while I was still groggy. Somehow, I managed to blearily focus on the shipping label....

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Thoughts on the OUYA and a map making screenshot

Just thought I’d share a quick post today. I’m currently mapping out the village of Denham. The editor isn’t 100% wysiwyg but since I’m pretty much doing most of the map design, I just deal with the...

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Live Harp Recording Session

The sound team at Serial Lab have provided some great tracks for The Legacy of Barubash. Lately we’ve been working with Gina Zdanowicz and her team to come up with a suitable theme for Tafne. Tafne is...

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Art and Sound Compression Part 1

Hi, this is Jono, the art assistant for Kactus games, in these articles I’ll be going over the compression of the art and sound in The Legacy of Barubash. The Legacy of Barubash has a lot of art. Most...

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Art and Sound Compression Part 2

This article is a continuation of Part 1, if you want to know about texture atlases and sound compression I recommend you go read it. The information in this article mainly concerns OpenGL ES 1.1 and...

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Game Announcement: Quarries of Scred 1982

Hi guys, Jono here again. Over the holidays Kamil has been programming a text based game called Quarries of Scred 1982, or QoS1982 for short. In QoS1982 you are a miner digging for gems while avoiding...

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Wai-Con 2014

Jono here, Just making a quick post to say that this weekend, Kamil and I will be at the Perth convention centre for Wai-Con, Perth’s annual Anime convention. We’ll be there showing the latest version...

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Quarries of Scred 1982 is out now

Today we released a text adventure version of Quarries of Scred by Noble Kale called Quarries of Scred 1982, a game about digging for gems while avoiding unstable rocks and fighting ranklers. You can...

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Creating those Gurgles

Ever wondered how some of the monster sound effects were created? Wonder no more. Spencer (Seriallab Studios) getting into the role with the help of a spoon, a bowl and some goop. Doing it outdoors!

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