Tweaking
There’s always a lot of ongoing work for The Legacy of Barubash happening. This week we’ve been focusing on removing as many graphical glitches as possible. Also we’ve started using higher res sprites...
View ArticleJanuary 2013 – The Box
I woke up late Wednesday morning on the 2nd of January to have a cardboard box thrust into my arms while I was still groggy. Somehow, I managed to blearily focus on the shipping label....
View ArticleThoughts on the OUYA and a map making screenshot
Just thought I’d share a quick post today. I’m currently mapping out the village of Denham. The editor isn’t 100% wysiwyg but since I’m pretty much doing most of the map design, I just deal with the...
View ArticleLive Harp Recording Session
The sound team at Serial Lab have provided some great tracks for The Legacy of Barubash. Lately we’ve been working with Gina Zdanowicz and her team to come up with a suitable theme for Tafne. Tafne is...
View ArticleArt and Sound Compression Part 1
Hi, this is Jono, the art assistant for Kactus games, in these articles I’ll be going over the compression of the art and sound in The Legacy of Barubash. The Legacy of Barubash has a lot of art. Most...
View ArticleArt and Sound Compression Part 2
This article is a continuation of Part 1, if you want to know about texture atlases and sound compression I recommend you go read it. The information in this article mainly concerns OpenGL ES 1.1 and...
View ArticleGame Announcement: Quarries of Scred 1982
Hi guys, Jono here again. Over the holidays Kamil has been programming a text based game called Quarries of Scred 1982, or QoS1982 for short. In QoS1982 you are a miner digging for gems while avoiding...
View ArticleWai-Con 2014
Jono here, Just making a quick post to say that this weekend, Kamil and I will be at the Perth convention centre for Wai-Con, Perth’s annual Anime convention. We’ll be there showing the latest version...
View ArticleQuarries of Scred 1982 is out now
Today we released a text adventure version of Quarries of Scred by Noble Kale called Quarries of Scred 1982, a game about digging for gems while avoiding unstable rocks and fighting ranklers. You can...
View ArticleCreating those Gurgles
Ever wondered how some of the monster sound effects were created? Wonder no more. Spencer (Seriallab Studios) getting into the role with the help of a spoon, a bowl and some goop. Doing it outdoors!
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